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Code Editor : actors.go
package run import ( "context" "fmt" "os" "os/signal" ) // SignalHandler returns an actor, i.e. an execute and interrupt func, that // terminates with SignalError when the process receives one of the provided // signals, or the parent context is canceled. func SignalHandler(ctx context.Context, signals ...os.Signal) (execute func() error, interrupt func(error)) { ctx, cancel := context.WithCancel(ctx) return func() error { c := make(chan os.Signal, 1) signal.Notify(c, signals...) select { case sig := <-c: return SignalError{Signal: sig} case <-ctx.Done(): return ctx.Err() } }, func(error) { cancel() } } // SignalError is returned by the signal handler's execute function // when it terminates due to a received signal. type SignalError struct { Signal os.Signal } // Error implements the error interface. func (e SignalError) Error() string { return fmt.Sprintf("received signal %s", e.Signal) }
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