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Code Editor : node.go
// Copyright 2016 Google Inc. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package uuid import ( "sync" ) var ( nodeMu sync.Mutex ifname string // name of interface being used nodeID [6]byte // hardware for version 1 UUIDs zeroID [6]byte // nodeID with only 0's ) // NodeInterface returns the name of the interface from which the NodeID was // derived. The interface "user" is returned if the NodeID was set by // SetNodeID. func NodeInterface() string { defer nodeMu.Unlock() nodeMu.Lock() return ifname } // SetNodeInterface selects the hardware address to be used for Version 1 UUIDs. // If name is "" then the first usable interface found will be used or a random // Node ID will be generated. If a named interface cannot be found then false // is returned. // // SetNodeInterface never fails when name is "". func SetNodeInterface(name string) bool { defer nodeMu.Unlock() nodeMu.Lock() return setNodeInterface(name) } func setNodeInterface(name string) bool { iname, addr := getHardwareInterface(name) // null implementation for js if iname != "" && addr != nil { ifname = iname copy(nodeID[:], addr) return true } // We found no interfaces with a valid hardware address. If name // does not specify a specific interface generate a random Node ID // (section 4.1.6) if name == "" { ifname = "random" randomBits(nodeID[:]) return true } return false } // NodeID returns a slice of a copy of the current Node ID, setting the Node ID // if not already set. func NodeID() []byte { defer nodeMu.Unlock() nodeMu.Lock() if nodeID == zeroID { setNodeInterface("") } nid := nodeID return nid[:] } // SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes // of id are used. If id is less than 6 bytes then false is returned and the // Node ID is not set. func SetNodeID(id []byte) bool { if len(id) < 6 { return false } defer nodeMu.Unlock() nodeMu.Lock() copy(nodeID[:], id) ifname = "user" return true } // NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is // not valid. The NodeID is only well defined for version 1 and 2 UUIDs. func (uuid UUID) NodeID() []byte { var node [6]byte copy(node[:], uuid[10:]) return node[:] }
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